Don’t Kill the Cow

A sim­ple sidescrolling crit­i­cal game that ques­tions the impor­tance of goals and author­ity in games. There is only one way to win the game: ‘don’t kill the cow’, but is win­ning the game worth it? How much do the sim­ple phrases like ‘you win’ and ‘you lose’ mean to the player?

Play Online at Kon­gre­gate
or
Play Online at Indie Game Mag­a­zine Arcade

Game­Jolt Page

Down­load Updated Ver­sion (PC)

Don't Kill the Cow

Down­load Old Ver­sion  (PC)

  • Not mouse and touch­screen supported.
  • Day counter not in title.

photoWon People’s Choice at GLS 9.0

“Don’t Kill The Cow is a very inter­est­ing social com­men­tary on how we view games in the now.“
– Indie Game Magazine

Dis­played at Miami University’s Dig­i­tal Expo.
Accepted and dis­played at MSU’s Mean­ing­ful Play Con­fer­ence.
Run­ner up for People’s Choice at MSU’s Mean­ing­ful Play Con­fer­ence.
Fea­tured on Nive­loculto
Accepted and dis­played at GLS 9.0
Ddis­played at ArtScape

Fea­tured on Indie Games Plague

 

 

This game was made by James Earl Cox III. Devel­op­ment time: One month.

 

2 thoughts on “Don’t Kill the Cow

  1. Pingback: A Reflection on Meaningful Play 2012 | The Analytical Couch Potato

  2. Pingback: Don’t Kill the Cow | Nivel Oculto

Comments are closed.