A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth it? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player?
- Not mouse and touchscreen supported.
- Day counter not in title.
“Don’t Kill The Cow is a very interesting social commentary on how we view games in the now.“
– Indie Game Magazine
Displayed at Miami University’s Digital Expo.
Accepted and displayed at MSU’s Meaningful Play Conference.
Runner up for People’s Choice at MSU’s Meaningful Play Conference.
Featured on Niveloculto
Accepted and displayed at GLS 9.0
Ddisplayed at ArtScape
Featured on Indie Games Plague
This game was made by James Earl Cox III. Development time: One month.